“I’m proud of the overall product, the suite of changes and improvements all worked together to make it feel more than a simple re-release,” adds Hood. The secret Alien Breed level hidden in Worms Ultimate Mayhem Adding picture-in-picture on shots so players can both see the outcome of an action and retreat after their shot and finally adding a ranking system that rewarded good play instead of rewarding pure time investment.” Some of that came down to simple changes such as redesigned reticules that gave players markings to use as angle markers. “A large part of the initial focus was to improve just playing the game in 3D, aiming and shooting, navigation etc… So we added new utilities, HUD elements and more options to help players. “We wanted to bring back the best 3D version of Worms we could and update and add to it in meaningful ways,” says lead designer Gavin Hood. Ultimate Mayhem, as the name suggests, was a HD remake of Worms 4 Mayhem, but also included Worms 3D stages and a boatload of improvements to really make it the “ultimate” 3D Worms. Year: 2011 | Developer: Team17 | Publisher: Team17 | Format: PC, PlayStation 3, Xbox 360Īfter Worms 3D and Worms 4 Mayhem, came the third and final attempt to crack the three-dimensional Worms formula. ![]() Missed a previous chapter? Head back to 2010 or start at the beginning in 1991! 60/100 All with interview contributions from the original developers! In this installment we’re taking a look at 20, two years packed with Worms games that could not be any more different from one another! We have the final 3D game, our first 2.5D entry, a sports spin-off and Worms’ one and only free-to-play social game. ![]() Welcome to the latest chapter in our history of Team17’s first 100 games, celebrating the release of game number one hundred, PLANET ALPHA.
0 Comments
Leave a Reply. |